Tag Archives: new champion

try Graves jung before they nerf him


After rework Graves place is in jung since his auto attack is perfect for resetting jungle creeps, with a little bit of kiting you can clear top and bot part of jungle with one pot. Start blu ofc you can allways go do lvl 3 gank then red. Graves is have fast junlge clear time so try to ward enemy jungle and invade as much as you can. Ganking … well just go in lane and start shooting if they flash just dash and finish job. Warning Graves is squishy he will die fast, try keeping enemy at range Rapid Firecanon will help with that.

Runes AD

Greater Quintessence Of Attack Speedgreater-mark-of-attack-damagegreater-seal-of-armorgreater-glyph-of-magic-resist

Masteries 18/0/12

warlords-bloodlustkeystone Warlords Bloodlust

Item build goes something like this

skirmishers-sabre-warrior boots-of-swiftnessrapid-firecannon steraks-gage the-bloodthirster

Last item … recommending some thing with crit 😀

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tentacle jokes all the way

Illaoi The Kraken Pristess

The newest edition to League of Legends champion pool is hard to kill since her tentacles heal her a lot. If you see her on low HP and and her ulty is up DON’T GO IN she will kill you all. Her ult spawn tentacle for every enemy champion near to her and slam champion of her choosing, giving her a lot of heals on every hit.


passive every few secundes spawn tentacle to nearest wall

Q is tentacle slam (skill shoot)

W is jump to target and all tentacle that are close will slam target

E … well she pull your champion soul so she can beat it to obedience

R bunch of tentacle everywhere hitting everything and healing her

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Zac in detail

zacZac is vary fun champion to play, I like what he bring to the team with his utility based ability’s. His passive “cell division” bring memory of times when Anivia was standard pick “Protect the egg!!!”. all in all very disruptive champion and useful to have in team.

slingshotHis E “Elastic Slingshot” tricky ability to use since once you pres E to charge you can not change direction out side 45° that is marked on the ground. Most important thing, when casting E, is patience when charging ofc. 😀 and to predict the movement of enemy champion or a team.

Fun champion to listen  and very good jungler or top lane. i like him more top lane because you can concentrate on your build and goo collecting and in jungle you depend on collecting goo every  time you use ability early game.


Funny thing, about Zac, is when you lose health Zac is shrinking and when you heal he grows

 When it come to build, you go with a lot of HP items like Rylai’s Crystal Scepter, first item so far, Warmog’s armor second, Sunfire Cape  etc. Start items 5 HP pot’s 😀 You can go what ever you want as long as it give you HP Regeneration and HP 😀

Zac noIn a team fight’s you can use a fully charged “Elastic Slingshot” or E to set your self in position for “Let’s Bounce” or R from huge distances, with that mobility you can guaranty stun on adc and ap and ocf your AoE presence is noticeable when enemy team is group up to you. After good engage you can clean up “Stretching Strike”. Sometimes collecting pieces of your goo is helpful and gives you more durability in team fights but don’t relay on that if five members of enemy team focusing you 😉


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Zac is here


ghost busters style blrb


passiveCell Division (Passive): When any of Zac’s abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.


QStretching Strike: Zac throws a two-handed punch that deals damage and slows targets in a line.


WUnstable Matter: Zac’s body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.


EElastic Slingshot: Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.


RLet’s Bounce: Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.


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New champion rumorz

ZacFIName of new champion is Zac, he can evolve 3x something like Kha Zix only this one growing on lvl 6, 11 and 16 … probably 😀 I belive he is walking blurb that probably leaving nasty trail behind him 😀 Any how here are rest of clues that made me say stupid thing like guessing  😀




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New Champion is Thresh!


Special Thx to Sp4zie that make this video

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Top 10 future ban

New champion coming out soon and her name is Vi – The Piltover Enforcer. So far i can say one thing for sure she is going in top 10 bans just thanks to her ability to go in back line to AD carry and smash him/her in to peaces. Since her W is some thing that you just don’t turn off you have only Q,E, and R to combine witch make her very easy to master Vi


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The newest support champion to join the League is Nami, the Tidecaller. A water caster who channels the primal energies of the ocean, Nami harnesses water’s restorative properties and commands the raw power of the tides themselves.


  • Surging Tides (Passive): Allied champions affected by Nami’s abilities have their movement speeds increased for a short duration.
  • Aqua Prison: Nami sends a bubble of water into the air to a targeted location that deals magic damage and displaces enemies hit by the bubble.
  • Ebb and Flow: Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
  • Tidecaller’s Blessing: Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
  • Tidal Wave: Nami summons a massive Tidal Wave from her position. The wave deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.
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Rumor has it

Rumor has it that new champion is ninja, so if he is ninja we can not spread rumors because ninja will get you in the end


  • Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
  • Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
  • Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed regains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
  • Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
  • Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.

All we can say for sure is that he will join us on the Fields of Justice in next couple of days.

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Elise – The spider queen

New champion , Elise will arrive in League soon, so far you can read lore and few interesting stories, and ofc a lot of speculating about her hidden passives.

Abilities (Human form):

  • Spider Swarm (Passive): Elise’s Human Form spells will ready a spiderling when cast on an enemy.
  • Neurotoxin: Elise damages a target based on its current Health.
  • Volatile Spiderling: Elise releases a venom-gorged spiderling that explodes when it nears a target.
  • Cocoon: Elise fires a skillshot that stuns the first enemy struck.
  • Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals magic bonus damage on attack and has increased Movement Speed, Armor, and Magic Resistance. Each level of her ultimate allows Elise to summon an additional spiderling.


Abilities (Spider Form):

  • Spider Swarm (Passive): Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities.
  • Venomous Bite: Elise lunges forward and bites her target, slowing them and dealing bonus damage based on how low its Health is.
  • Skittering Frenzy: Elise and her spiderlings gain Attack Speed and heal her on each attack.
  • Rappel:
    • On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target.
    • On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel on a nearby enemy during this time will descend upon your target.
  • Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.

You saw all of this and now i want you to tell all the games where you saw spider queen before, and name if you can remeber, so leave comment and subscribe on facebook or follow me on twitter

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